Thankfully, keeping track of all this sci-fi gibberish isn't entirely necessary. Whether this is intentional or due to something being lost in translation is unclear, but it's difficult to care about anything that's happening either way. Trying to glean any of this information from the opaque narrative is an impossible task. If this sounds like complete nonsense, it's worth noting that the only way I know all of this is because I looked up the game's synopsis. It doesn't take long for Shelia to discover that this strange phenomenon is also connected to some mysterious history between two interconnected worlds. You play as Shelia, an agent for the Supernatural Science Research Organisation, who's sent in to investigate. The reworked story revolves around a strange phenomenon occurring in the skies around the world that has scientists baffled. It's still a fairly short experience with some glaring caveats, but the journey to its conclusion is more enjoyable than the original game. Instead, Bright Memory: Infinite feels less like a derivative fan game and more like something entirely its own a frenetic FPS with satisfyingly punchy combat that mixes both gunplay and melee abilities into one audacious whole. Gone are the Devil May Cry-esque style ratings and blatant allusions to Dark Souls. Only tangential elements like character and organization names remain the rest may as well be an entirely new project-which can only be a good thing. That's where Bright Memory: Infinite comes in, and it's a vastly different game from the 2019 original. A sequel was due to follow, but these plans were scrapped when Xiancheng opted instead to remake the original game and expand on both its gameplay and story. Zeng Xiancheng created Bright Memory in their spare time, and considering what a huge undertaking that is, it wasn't too surprising when the game clocked in at around 40 minutes in length. The original game-simply titled Bright Memory-gained some traction when it launched on Steam Early Access in 2019 for having flashy visuals that rivaled triple-A games in graphical fidelity, despite the fact that it was the work of a single developer. All console versions feature the same content, with all the paid cosmetic DLC from the PC version available with the purchase of the game.īright Memory: Infinite is currently available on PC via Steam or GOG, and will launch on PlayStation 5, Xbox Series X|S, and Nintendo Switch on July 21.Beginning a review with a history lesson is usually a bit of a faux pas, but in this case it's integral to understanding what exactly Bright Memory: Infinite is. Previous purchasers of Bright Memory on Xbox Series X|S receive a 20 per cent discount on Bright Memory: Infinite. Pre-orders begin today on the Nintendo eShop. Nintendo Switch players will receive a native port playable on the go, with gyroscopic aiming support and multi-sampling or temporal anti-aliasing. PlayStation 5 players can also enjoy DualSense adaptive trigger support. Those will capable displays are able to enjoy 120fps gameplay. The game will feature full 4K resolution with ray-tracing running at a locked 60fps when running on a PlayStation 5 or Xbox Series console. “We know that Bright Memory: Infinite will set a new benchmark for what indies can do on console hardware.” “My partners and I took the time to ensure that Bright Memory: Infinite plays great no matter which system you choose,” said Zeng, indie game developer, FYQD Studio.
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